12 julio 2011

FFG actualiza algunos FAQ's de sus LCG

FFG, ha actualizado los FAQ'S de varios de sus LCG, concretamente de los juegos Game of Thrones, Call of Cthulhu y Warhammer Invasión.
Es de esperar que en los próximos dias, veamos estas actualizaciones, erratas etc etc etc, en castellano de la mano de EDGE.
De momento, para los que el idioma no sea un problema, aquí las tenéis en perfecto inglés.






The FAQ and Tournament Rules for A Game of Thrones: The Card Game have been updated! Head to our support page now, or read on for details from lead developers Nate French and Damon Stone.
A Game of Thrones: The Card Game FAQ (low-res pdf, 1.2 MB)
A Game of Thrones: The Card Game FAQ (high-res pdf, 16.8 MB)
A Game of Thrones: The Card Game Tournament Rules (pdf, 1.1 MB)
Hello A Game of Thrones: The Card Game players!
Regionals season has come and gone, and we now find ourselves a short month away from the Gen Con World Championships. To set the stage for those tournaments, we have prepared FAQ 2.4 and updated the official Tourney Rules document.
The specific entries on this FAQ can be divided into two categories, the first of which is to clarify rules issues, and the second is to address metagame balance as it played out during the regional season.
Among the rules clarifications, the largest introduction is the entry that states that limits on card effects (such as “limit once per round”) still apply if the effect is canceled. We also looked into the confusion that was caused by playing multiple copies of cards like “Ahead of the Tide” and “Compelled by the King,” creating a situation in which all the cards of this event cycle perform in a similar manner.
As the ultimate battle approaches...
Regarding the metagame, we looked into the results of a competitive regional season in which many different Houses and builds performed very well, but we also saw a few tendencies that we wanted to address.
The biggest change here is the addition of Burning on the Sands to the restricted list. House Martell did perform very well in the regional events, and the idea behind this restriction was not to completely cut them down or even take away their best card, but rather to check their power, and place a restriction on the card that is most widely recognized as making them an unpleasant House to play against.
A couple items of errata were also introduced for metagame reasons, the first being the change on the Carrion Bird, so that it can only target printed Raven cards with its effect. Trait manipulation control, primarily coming out of House Lannister, was another major player this regional season, and while the Carrion Bird is an essential card in the Summer-Winter metagame, we did not want this cheap, efficient bird to be terrorizing the game from a completely different angle. And so we moved the card back to performing in the manner for which it was originally designed.
The plot card “At the Gates” was incredibly popular with Maester Luwin, making this an almost automatic opening move in a large number of games. By adding “in-House or neutral” to this card’s search effect, it can still be used to support a deck’s Maester theme or subtheme, but it won’t be the auto-play for Luwin (who turned out to be most useful in Lannister and Martell builds) it was this regional season, and it also allows us to continue to print interesting Maester characters to support a given House’s mechanics in the manner that Luwin supports the developing Stark “search the top X cards of your deck” mechanic.
Finally, we have updated the Tourney Rules document with the legal card pool for the Gen Con World Championships this August. Note that upcoming July releases are not a part of the legal card pool for the Gen Con Championships. This decision was made to ensure that all players participating in this tournament have ample time to acquire all legal cards, and to assimilate them into their Gen Con preparation. This will ensure a level and fair playing field at the World Championships.
Looking forward to seeing you all next month at Gen Con!
Nate French
Damon Stone
Fantasy Flight Games


The FAQ and Tournament Rules for Warhammer: Invasion The Card Game have been updated! Head to our support page now, or read on for details from Warhammer: Invasion’s Lead Developer, Lukas Litzsinger.
Warhammer: Invasion FAQ v1.5 (pdf, 2.2 MB)
Warhammer: Invasion FAQ v1.5, print-friendly (pdf, 952 KB)
Warhammer: Invasion Tournament Rules (pdf, 680 KB)
Above you will find new FAQ and Tournament Rules documents for Warhammer: Invasion. We have updated the Tournament Rules document with the legal card pool for the Gen Con Championships this August. Note that upcoming July releases are not a part of the legal card pool for Gen Con. This decision was made to ensure that all players participating in this tournament have ample time to acquire all legal cards, and to assimilate them into their Gen Con preparation. This will ensure a level and fair playing field.
In the FAQ update you will discover updated timing structure rules, clarifications on indirect damage, answers about how Judgement of Loec works, and more. However, the biggest change is the addition of the first card ever to the Banned List.
A Necessary Measure
Banning cards is the last and most potent weapon to effect positive change in the competitive environment in an LCG’s toolbox. However, it should not be taken lightly, and ideally would not be required at all. We apologize for having to take such a measure, but it is for the good of the game that we do so.
Visit the Haunted City is the card that is being banned for tournament play. There has been much discussion concerning this card of late, but the sheer popularity and success of Empire decks running Visit the Haunted City during regionals speaks for itself.
However, just because a card or deck is powerful, does not mean it deserves to be banned. So let us lay out the defining factors that led to this ban of Visit the Haunted City:
  • Visit the Haunted City’s ability to move support cards in addition to moving units. Moving your opponent’s units from zone to zone is an extremely powerful ability. Being able to move your opponent’s support cards as well with Visit the Haunted City warped the game, and created a card that could dictate the terms under which your opponent played. This is a design problem that should have been corrected.
  • Light of Morrslieb accelerating Visit the Haunted City. With the ability to play 2 developments per turn from your hand, it was easy for someone to drop Visit the Haunted City, a cheap unit, and then throw down 2 developments before their opponent could respond. Multiple copies of Visit the Haunted City in play made it worse and were practically impossible to recover from.
  • Visit the Haunted City undermined the core mechanics of the game. The foundation of Warhammer: Invasion is the three-zone system. It is one thing to manipulate your own zones, it is quite another to manipulate your opponent’s (which is why Wilhelm of the Osterknacht is restricted). Any effect that directly moves cards between an opponent's zone should be rare, costly, and generally non-repeatable. By being able to repeatably move your opponent’s units and support cards around, up to three times a turn and at almost any time, Visit the Haunted City removed a large part of the strategic nature of the game. Deciding where to play your cards is one of the most important decisions a player can make over the course of the game, and this decision became practically meaningless when faced with one or more copies of Visit the Haunted City on the other side of the table. It was not enjoyable to play against, and mirror matches were almost exclusively decided by the luck of the draw.
All of the reasons above led to a meta-defining and negative play experience created by Visit the Haunted City. Even decks built specifically to control this card were far from sure things, which implies an unhealthy and unbalanced play environment. Something had to be done, and due to the nature of the card and all of the reasons listed above we strongly believe that banning it is the right move. Adding it to the restricted list would not be enough to end the negative play experience it creates, and any errata would neuter the card to such an extent that it would either no longer be playable or resemble the printed card.
Once again, we apologize for releasing Visit the Haunted City in such an unbalanced state. We believe that by banning this card we are strengthening the competitive environment and allowing for other deck builds to flourish. We will continue to strive to make Warhammer: Invasion a better game, and to deliver our players a fun, exciting, and balanced experience. Without you there would be no game, and we appreciate your support.
-Lukas Litzsinger
Warhammer: Invasion Lead Developer


The FAQ and Tournament rules for Call of Cthulhu: The Card Game have been updated! Head to our support page now, or read on for details from Call of Cthulhu’s lead developer, Damon Stone.
Call of Cthulhu: The Card Game FAQ (pdf, 16.7 MB)
Call of Cthulhu: The Card Game FAQ, print friendly (pdf, 436 KB)
Call of Cthulhu: The Card Game Tournament Rules (pdf, 4.3 MB)
Hello Call of Cthulhu: The Card Game players!
Regionals season has come and gone, and we now find ourselves quickly approaching the Gen Con World Championships. To set the stage for those tournaments, we have prepared FAQ 1.5 and updated the official Tourney Rules document.
The specific entries on this FAQ can be divided into two categories, the first of which is to clarify rules issues, and the second is to address metagame balance as it played out during the regional season.
Among the rules clarifications, we have addressed questions about redistributing success tokens and the order by which effects take precedence.
Regarding the metagame, we looked into the results of a competitive regional season and discovered a few tendencies that we wanted to address.
The biggest change here is the additions of Things in the Ground, Diseased Sewer Rats, and Doppelgänger to the Restricted List.
A couple items of errata were also introduced for metagame and rules clarification reasons, the biggest being the change on Descendant of Eibon to unique. While this does not impact the functionality of the card at all it does limit the number you can have in play, making it a little more difficult to gain multiple recycling characters with such great stats.
Tournament rules changes
Finally, we have updated the Tourney Rules document. After numerous requests from competitive players and Tournament Organizers, we have changed rounds of Swiss in Call of Cthulhu to the “one game per round.” This will allow Rush, Control, and Disruption decks to stand shoulder to shoulder in regards to time limits. We have not changed the maximum time limit for Swiss, nor have we done away with the mulligan rule so players will still have ample opportunity to for their decks to click without having to worry that a second, let alone a third game, having to be played in order to gain the win.
We’ve also included the legal card pool for the Gen Con World Championships this August. Note that upcoming July releases are not a part of the legal card pool for the Gen Con Championships. This decision was made to ensure that all players participating in this tournament have ample time to acquire all legal cards, and to assimilate them into their GenCon preparation. This will ensure a level and fair playing field at the World Championships.
Looking forward to seeing you all next month at Gen Con!
Damon Stone
Fantasy Flight Games


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