Pues eso parece, FFG nos anuncia una especia de Arkham Horror de Bolsillo, para recrear partidas rápidas en las que debemos cerrar los portales, para evitar la llegada de seres de otras dimensiones.
Juego de Kevin Wilson, creador del Arkham Horror y Descent, para finales de año en USA.
Veremos si Edge se pronuncia al respecto de su distribución al castellano, pero viendo que todo lo que edita esta gente de FFG, relacionado con Lovecraft se convierte en oro, soy optimista la respecto.
For decades the museum assembled an extensive
collection of rare, occult curios and arcane artifacts. In 1926, portals open to
realms of madness. As mysterious and unnatural events plague the surrounding
area, a handful of investigators suspect that so many powerful treasures, kept
in proximity, have begun to awaken unspeakable horrors that must never rouse
from their slumber. They turn their explorations to the museum and its
surroundings. Now, increasingly desperate, they race to locate Elder Signs, the
eldritch symbols they need to forever seal the portals and thwart the Ancient
One’s return.
Fantasy Flight Games proudly announces the upcoming
release of Elder
Sign! This fast-paced, cooperative dice game by Richard Launius and
Kevin Wilson, the designers of Arkham
Horror, is loaded with supernatural intrigue for one to eight
players.
The Barriers Between Dimensions
Falter
Out of the unimaginable blackness beyond the
gangrenous glare of that cold flame, out of the Tartarean leagues through which
that oily river rolled uncanny, unheard, and unsuspected, there flopped
rhythmically a horde of tame, trained, hybrid winged things that no sound eye
could ever wholly grasp, or sound brain ever wholly remember. They were not
altogether crows, nor moles, nor buzzards, nor ants, nor vampire bats, nor
decomposed human beings, but something I cannot and must not recall.
H.P. Lovecraft, “The Festival”
H.P. Lovecraft, “The Festival”
Elder Sign lets players control investigators
who must successfully endure Adventures within the museum in order to gather
clues, items, and the eldritch knowledge they need to seal the rifts between
dimensions. A clever and thematic dice mechanic pits their exploration against
monsters and the sheer difficulty of staying sane and healthy while
investigating the most dangerous exhibits and most terrifying instances of
insanity.
Investigators race against time as an insidious game
mechanic constantly pushes an Ancient One’s Doom track forward. When the Doom
track is completed, the Ancient One awakens and launches on its rampage of
mayhem and madness. Each of the eight different Ancient Ones possesses awesome
power, and failing to prevent an Ancient One’s entry to our world almost always
results in the devouring of all investigators.
The Best Strategy and a Little
Luck
Exhibits and outbreaks of supernatural activity are
represented by Adventure cards, which your investigators need to explore in
order to find Elder Signs. Each Adventure consists of a number of tasks
investigators need to complete and that correspond to results on the set of
custom dice.
Adventures’ tasks range from mildly difficult to
extremely challenging, and players will need more than mere luck to get the die
results to match. You’ll have to make judicious use of your investigator’s
unique talents, cash in items at the exact right moment, acquire the aid of
allies, and even use a little magic to alter dice rolls.
Failure to complete an Adventure can result in any
of a numberof consequences. Monsters may appear, your investigator may lose
sanity or stamina, or your failure may spur the Doom track forward. Successfully
complete an Adventure, and you gain its rewards. Your investigators may find new
clues, learn powerful spells, unearth unique items, or even locate one of the
all-important Elder Signs. But be warned! Not all of an Adventure’s rewards are
necessarily beneficial.
Brave the Museum Alone or Gather
Friends
With eight Ancient Ones, 16 investigators, and 48
Adventure cards, Elder Sign features an abundance of options to ensure
your museum experiences will always enter new realms of terror. Players will
find replay value in the strategic options available to them, and the options
and supernatural horror increase with the addition of other players.
Elder Sign neatly paces multiplayer games to
finish almost as quickly as single player games. However, multiplayer games
afford players more opportunities for teamwork as investigators may assist each
other on Adventures–and risk shared consequences!
Help prevent the Ancient One from waking! The search
for Elder Sign is scheduled to begin in the third quarter of 2011. In the
meantime, you can visit the Elder
Sign website for sneak previews.
0 comentarios :
Dí lo que piensas...