Sin duda, la noticia del fin de semana, es el remake del juego de mesa estrategico, Game of Thrones (no confundir con el LCG ni con Batallas de Poniente).
Se trata del primer juego de estrategia a gran escala sobre mapa de poniente que edito hace años Devir y del que salieron un par de expansiones, que nos tuvimos que comer en ingles, dada la política de expansiones de la citada editorial.
Parece que en esta nueva versión, a parte de un lavado de cara y actualizarlo, incorporarán mecánicas y opciones que venían en las expansiones. A parte substituiran las piezas de madera por plástico (esto me gusta menos).
“The Iron Throne is mine by rights. All those who deny that are my foes.” - Stannis Baratheon
“The
whole of the realm denies it, brother. Old men deny it with their death
rattle, and unborn children deny it in their mothers’ wombs. They deny
it in Dorne and they deny it on the Wall. No one wants you for their
king... You may well have the better claim, but I have the larger army.”
- Renly Baratheon
Fantasy Flight Games is thrilled to announce the upcoming release of A Game of Thrones: The Board Game Second Edition!
The newly updated version of this popular title offers a number of
enhancements, while preserving the tense battle of military and
diplomatic superiority that has become a favorite of thousands of hobby
gamers.
Based on George R. R. Martin’s bestselling A Song of Ice and Fire
novels, this internationally beloved game places players in charge of
the six Great Houses of Westeros, where they must unseat the other
Houses and claim sole dominance over a continent shattered by war and
political upheaval. By mustering and sustaining massive armies,
conquering territory, vying for power, and forming fragile alliances,
each player will aim to ultimately control the most castles and
strongholds, affirming him as the peoples’ chosen leader and rightful
king. You’ll need aid on your path, but be careful in whom you place
your trust...
Updated art, components, and more
The updated second edition brings a host of enhancements to your A Game of Thrones experience. It includes elements from the A Clash of Kings and A Storm of Swords
expansions, including ports, garrisons, Wildling cards, and Siege
engines, while introducing welcome new innovations like player screens
and Tides of Battle cards. This, along with updated graphics and a
clarified ruleset, means the time has never been better to take control
of Westeros.
Visit our description page
to learn more about the specific enhancements in this exciting new
edition, and keep checking back as we present in-depth previews in the
coming weeks (you can also demo it at Gen Con 2011!). Then, in the
fourth quarter of 2011, raise your House to dominance!
Description
“There
is ice and there is fire. Hate and love. Bitter and sweet. [...] Winter
and summer. Evil and good." She took a step toward him. "Death and
life. Everywhere, opposites. Everywhere, the war."
-Melisandre
-Melisandre
King Robert Baratheon is dead, and the lands of Westeros brace for battle. In the second edition of A Game of Thrones: The Board Game,
three to six players take on the roles of the great Houses of the Seven
Kingdoms of Westeros, as they vie for control of the Iron Throne
through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones
is an epic board game in which it will take more than military might to
win. Will you take power through force, use honeyed words to coerce
your way onto the throne, or rally the townsfolk to your side? Through
strategic planning, masterful diplomacy, and clever card play, spread
your influence over Westeros!
Not familiar with A Game of Thrones: The Board Game? Skip to the game overview at the bottom of this page. Otherwise, read on to learn about the updates and enhancements of the second edition.
The updated second edition
Nearly ten years ago, FFG published A Game of Thrones: The Board Game,
Christian Petersen’s gripping interpretation of the intrigue,
diplomacy, and warfare of George R.R. Martin’s epic fantasy realm. Since
then, the Iron Throne has changed hands countless times and in
thousands of homes, with alliances broken on the battlefield and
friendships strained by sudden treachery. At the same time, the A Game of Thrones: The Board Game
experience gradually evolved with the release of two expansions,
resulting in an epic experience that’s been printed in ten languages
throughout the world.
Now, with the popularity of A Song of Ice and Fire at an all-time high, Fantasy Flight Games is thrilled to offer a comprehensive and improved version of this beloved board game.
The updated second edition brings a host of enhancements to your A Game of Thrones
experience. It incorporates elements from previous expansions,
including ports, garrisons, Wildling cards, and Siege engines, while
introducing welcome new innovations. Convenient player screens will hide
your underhanded dealings from prying eyes, while new Tides of Battle
cards convey the uncertainty of war. This, along with updated graphics
and a clarified ruleset, means the time has never been better to claim
the Iron Throne.
Bring Westeros to life
A Game of Thrones: The Board Game’s
totally updated components will draw you into its world of sun-scorched
sands, lush forests, and chilling northlands while bringing your
favorite characters vibrantly to life. The board is masterfully rendered
to resemble paint on distressed parchment, and the improved token and
card art represents the finest A Song of Ice and Fire imagery in
the industry. Finally, attractive marbled plastic figures, shaped as
footmen, knights, ships, and siege engines, display your military might
to the realm while contributing to the game’s high-quality aesthetic.
A comprehensive edition
The comprehensive second edition includes select elements of A Clash of Kings and A Storm of Swords,
expansions from the first edition. Garrisons will defend your homeland
while your main force is away, and ports provide a convenient area from
which to launch your naval assaults. Meanwhile, massive siege engines
can accompany your footman against enemy castles, and Wildling cards
ensure an added level of risk and reward when dealing with the barbarian
tribes beyond the Wall.
In addition to these familiar mechanics, A Game of Thrones: The Board Game Second Edition
introduces a number of all-new innovations and enhancements, including
Tides of Battle cards, convenient player screens, and more!
Tides
of Battle cards are an optional mechanic that brings an element of
unpredictability to combat, representing erratic shifts in the momentum
of war due to factors such as weather, morale, and tactical opportunity.
During each combat, both players draw one Tides of Battle card from a
communal deck, and its value modifies the strength of his chosen House
card. What’s more, such a card may also contain icons that can affect
the outcome of the battle...all of which delivers a new level of
intensity to your military engagements.
Whether
at court in King’s Landing or in a pavilion on the battlefield, the
wise leader is ever aware of the need for secrecy and discretion. A Game of Thrones: The Board Game Second Edition
includes player screens for each noble House of Westeros, useful for
hiding your upcoming orders from those nearby! The front of each screen
displays a beautiful art piece depicting its House, and the back
provides helpful game information and setup instructions.
With a range of enhancements, updates, and clarifications incorporated into a single, visually stunning publication, A Game of Thrones: The Board Game Second Edition is perfect for fans of George R.R. Martin’s Westeros or of epic strategy!
For those unfamiliar with the mechanics of A Game of Thrones: The Board Game, here is a brief overview of play:
To
begin the game, each player receives an army of Footman, Knight, Siege
Engine, and Ship units, as well as a set of Order tokens and other
necessary components. Each player also receives a deck of unique House
Cards, which represent important characters from A Song of Ice and Fire
and are used as leaders in battles against rival Houses. A Game of
Thrones: The Board Game Second Edition is played over ten rounds, and at
the end of round ten, the player who controls the most Castles and
Strongholds wins. But while taking control of the requisite areas may
seem a simple matter of military superiority, it will in fact require a
blend of might, diplomacy, and guile.
Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase.
Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase.
The
Westeros Phase represents special events and day-to-day activities in
Westeros. There are three different Westeros Decks, and each denotes a
different global action, potentially affecting all players.
For
example, when the Mustering Card arises, each House may add a number of
new units to the castles and strongholds that it controls. During this
phase, the wildlings can grow stronger, preparing to assault the Wall
and pour southward into Westeros. They may even initiate an attack which
will require the joint efforts of the various Houses to repel! This
persistent common threat presents interesting strategic choices; will
you join your foes in a united effort against the wildlings, or will you
suffer a penalty, hoping that the other Houses suffer even more?
The
Planning Phase is perhaps the most important. Here you secretly assign
orders to all of your units by placing one order token face down on each
area you control that contains at least one unit (Knight, Footman,
Ship, or Siege Engine). This portion of the game emphasizes diplomacy
and deduction. Can you trust the alliance that you made? Will you betray
your ally and march upon him? Players may make promises to each other
(for aid or peace, for example), but these promises are never binding.
The result is tense and compelling negotiations, often ending in
backstabbing worthy of Westeros!
During
the Action Phase, the orders are resolved and battle is entered! When
armies meet in combat, they secretly choose one of their House cards to
add strength to the battle. Finally, the Houses can consolidate their
power in the areas they control and use that power in future turns to
influence the the their position in the court of the Iron Throne and to
stand against the wildling Hordes.
At
the end of round ten, the player who controls the most areas containing
castles or strongholds, having brought enough of Westeros under his
control, is crowned winner and ascends to the Iron Throne as undisputed
ruler of Westeros. Can you gain dominance over your enemies, or will you
bend the knee to a false king? The time has come to defend your claim!
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