Como muchos de vosotros que os gusta BloodBowl, sabéis, FFG, esta en el tajo de producir un juego de cartas (en principio DeckBuilder) llamado BloodBowl Team Manager.
Hace mucho tiempo que vienen anunciado este juego, pero hasta dia de hoy, no han soltado prenda al respecto.
Incluso se creía que la cosa terminaria mal.
Al igual que muchos seguidores, yo me inscribí a su newsletter, y hoy al abrir el correo, me encuentro con la agradable noticia, de que la cosa sigue su camino y que el juego será presentado en la Gen Con 2011, me envían un enlace con imágenes e información del juego, que comparto con vosotros.
“Say, Jim, that is impressive. You
don’t often see that, do you? An Orc who picks up the ball when he’s
done flattening the opposition.”
“Sure
don’t, Bob. Oh, ouch! That move’s definitely illegal, where is the ref
looking? I guess the Grudgebearers are just living up to their name.”
"Too bad that it wasn’t against the opposing team. But Gouged Eye have the ball again, and are going for the end zone.”
“Right you are, Jim. But Grim Ironjaw seems to be gaining on Varag Ghoulchewer.”
“I’m afraid he’s not going to make it. Varag’s almost there...almost...”
Welcome, sports fans! Fantasy Flight Games is pleased to announce that Blood Bowl: Team Manager – The Card Game will be available in the fourth quarter of 2011!
Blood Bowl: Team Manager – The Card Game
is a vicious standalone card game of violence and outright cheating.
Two to four managers oversee remorseless teams and improve them by
drafting Star Players, employing personnel, and upgrading their
equipment. Over the course of the season, your team will compete in a
series of highlights filled with the pivotal, action-packed moments your
fans live for. Perform well and annihilate the competition to gain as
many fans for your team as possible before the season ends, and you’ll
be sure to end up with Spike! Magazine’s “Manager of the Year” award.
A new design direction
When Blood Bowl: Team Manager – The Card Game
was announced last year, it was presented as a deck-building game. As
the game progressed through development, the direction began to change. Visit our description page to learn how; we think you’ll agree it’s worth the wait!
Determined to win
Lead
your team of misfits and miscreants to the top by guiding them through
weekly head-to-head highlights, the randomly determined matchups over
which players compete, over the course of a brutal five-week season.
Reap the benefits of winning by drafting Star Players, acquiring
equipment upgrades, and hiring new staff for your team...all leading up
to the decisive Blood Bowl itself.
Surviving
the competition means that your team will receive a payout, but winning
makes the reward even sweeter. Payouts can gain your team fans and add
new cards to your deck, such as famous and formidable Star Players.
Every
highlight involves carefully positioning your players, using their
skills and abilities to their fullest, and risking injury or ejection.
Can your Skaven Lineman keep possession of the ball? Will the referee
catch your Star Player cheating? No matter the events during the
matchup, remember at the end of the season it all comes down to who has
the most fans.
Even if you trounce the competition (and win a few trophies along the way) will it be enough for you to be named Spike! Magazine’s Manager of the Year? Find out in Blood Bowl: Team Manager – The Card Game!
Even if you trounce the competition (and win a few trophies along the way) will it be enough for you to be named Spike! Magazine’s Manager of the Year? Find out in Blood Bowl: Team Manager – The Card Game!
For more information on Blood Bowl: Team Manager – The Card Game, be sure to visit the description page, and come try it at Gen Con Indy 2011!
The stadium is packed with thousands of
screaming fans, gathered from across the world and eager to see the
bone-crushing action of today’s game. As the players take the field, a
surge of excitement rushes from the bleachers; both teams boast
impressive rosters full of players hand picked for their unique skills.
Some offer speed, others size. Some will mercilessly injure their
opponents, while others deviously cheat to score touchdowns.
Blood Bowl: Team Manager – The Card Game
is a bone-breaking, breathtaking standalone card game of violence and
outright cheating for two to four players. Chaos, Dwarf, Wood Elf,
Human, Orc, and Skaven teams compete against each other over the course
of a brutal season. Customize your team by drafting Star Players, hiring
staff, upgrading facilities, and cheating like mad. Lead your gang of
misfits and miscreants to glory over your rivals all to become Spike! Magazine’s Manager of the Year!
Team management 101
There are many paths to victory in Blood Bowl
(and they’re all easier to walk when the way is paved with the bones of
the opposing team). But only one manager’s team can accumulate the most
fans by the end of the season, which makes that manager the prime
candidate for Spike! Magazine’s “Manager of the Year” award. The recipient of this prestigious award wins the game.
Are you ready to face off?
The big leagues
Managers can choose from six vicious teams in the league:
Reikland Reavers:
These humans are versatile players, suited to any position on the
pitch. While their passing, running, and offensive skills against the
opposition are well-rounded, they excel most at thwarting their
opponent’s game plan.
Grudgebearers: When
they aren’t drinking after...or during the game, the Dwarf team members
make the ideal Blood Bowl players – short, tough, and well-armoured.
Their philosophy is simple: wear down the opposing team so no one is
left to stop them from scoring the touchdown.
Athelorn Avengers:
Leading the league in passing yards, these Wood Elves rely on their
natural athletic ability. A combination of offensive game planning and
agility is all this team needs to achieve victory – it’s a very lucky
opponent who can lay a hand on a Wood Elf.
Skavenblight Scramblers:
The Scramblers is an apt team name for these Skaven; many opponents
have been left dumbfounded as a Skaven runner finds a gap in the line
and scampers for a touchdown. The Skaven are virtually impossible to
catch...not that you’d want to as they are not above cheating.
Gouged Eye:
’Dis team iz ’da best! Orcs have been playing Blood Bowl since the game
was invented and their practice has paid off. Gouged Eye are among the
best teams in the league. When asked to describe their game plan, their
team captain said: “We hit ’dem hard, uh...’den we hit ’dem more.”
Chaos All-Stars:
Easily the most violent players in the league, these minions only care
about winning. While neither subtle nor original, these players will
cheat, cheat, and cheat! If the referee is distracted, you can be sure
they will stab the ball carrier instead of trying to score a touchdown.
For the love of the game
Once
a manager has chosen a team, he has five weeks to groom them into the
best in the league, culminating with the Blood Bowl tournament. He does
this by competing at highlights, collecting payouts, upgrading his
personnel, and drafting Star Players.
Managers
begin the season with a starting team deck full of basic scrub players.
These players are none too bright and have limited talents, but a
clever manager can play to their strengths by carefully positioning them
to excel on the pitch.
Is your team
ready to compete against other teams in head-to-head highlights?
Highlights are the randomly determined matchups over which players
compete. The more highlights a team wins, the more it improves and the
more fans it accumulates.
Each week
brings several new highlights to the table, so you must carefully decide
where to commit your players and in what order. To commit one of your
players to a highlight, you simply take one Player card from your hand
and place it in an available team zone (either on the right or left side
of a highlight card). The first manager that commits to a highlight
gets his pick of its two zone payouts. Choose well, since payouts are
the only way to improve your deck. When a team zone is occupied by an
opposing player, no other manager can commit players to that zone. Once
committed, your players use their skills, such as tackling, sprinting,
passing, and of course, cheating!
The
seemingly simple choice of which card to commit first can decide the
outcome of your highlight. For example, the manager of Athelorn Avengers
wants to commit heavy hitter Treeman to a highlight. However, playing
him first will put him at risk of being tackled by the Reikland Reavers,
weakening him or rendering him useless. By playing a Wood Elf Lineman
first, the manager protects Treeman when he commits him later.
To
win a highlight each manager compares his players’ total Star Power
derived from their players, cheating rewards, and the ball bonus. To
achieve victory you can either concentrate on a single highlight and
stack up your players, cheat and hope for the best, or carefully
distribute your team members and use their abilities for the best
advantage. How will you play the game?
During
the conclusion of a highlight, each manager collects his team zone’s
payout and the winning manager collects a central payout as well.
(This
Unsportsmanlike Conduct highlight has two available zones where
managers can commit their players. Committing a player to the left zone
would give a manager a Team Upgrade payout, while committing him to the
right zone would let him draw two Star Player cards. Whichever manager
wins the matchup would also receive the central payout, here drawing
three Staff Upgrade cards.)
Drafting Star Players and upgrading your staff
I
asked Morg ’N Thorg what made him such a stellar player, and he said:
“I’m so good ’cuz I’ve played for every team in the league, ’cept for
the ones I haven’t.”
–Jim
–Jim
The
payouts you can receive feature several different rewards, including
fans, Star Player cards, Team Upgrade cards, and Staff Upgrade cards.
Star
Players are drafted to your team via payouts – and what a payout it is!
These skilled players are both famous and adept at this brutal game.
Furthermore, these players come equipped with unique abilities that give
you an edge during a highlight.
Team
Upgrade cards represent a team’s facility or equipment improvements, and
Staff Upgrade cards represent a manager’s new personnel hired
throughout the season. These improvements are guaranteed to help your
team rise to the next level, from amplifying skills to employing rogue
wizards.
Spike! Magazine’s Manager of the Year
The
season culminates with the Blood Bowl tournament. After the Blood Bowl,
the season ends. Players then tally up their total fans and the manager
with the most fans wins the game and receives Spike! Magazine’s “Manager of the Year” award.
The season is starting. What kind of team will you build?
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