28 septiembre 2011

FFG anuncia Nexus Ops, El Remake.

El caldero hervía y llevaba tiempo rumoreándose la intención de FFG, de realizar una actualización de un clásico de la casa, publicado por la misma editorial en el año 2005.
Los rumores estaban en lo cierto, ayer FFG anunció, la revisión, remake, reborn o puesta al día del juego Nexus Ops.
Juego de losetas y monstruos de plástico, reconozco mi desconocimiento del juego y si realmente vale la pena, pero visto el interés suscitado en la comunidad de jugadores, algo debe tener, estaremos atentos para descubrir el que...








The year is 2315, and in a galaxy ruled by profit, unscrupulous corporations scour the stars for any marketable resource. Now, a small rubium-rich moon has attracted the attention of four competing companies, who have wasted no time harnessing the moon’s strange indigenous life forms for their own ends.
Fantasy Flight Games is thrilled to announce the upcoming release of Nexus Ops, a frenzied board game of fierce battles and fantastic alien creatures! Two to four players race to control rubium-producing spaces on a randomly built board made up of modular, hexagonal tiles. Only by spending precious rubium to raise an army of indigenous beasts will a faction have the firepower to defend its claim, as players clash in a series of quick, dice-based skirmishes at key strategic locations. With a modular map that changes every time and a host of possible strategies based on the moon’s many terrains, no two games of Nexus Ops will ever be the same.
Build your battleground
While its tense and aggressive play experience is entirely unchanged, players familiar with the classic edition of Nexus Ops will notice several engaging optional rules variants (as well as a few significant cosmetic differences) in our version.
First, this new edition of Nexus Ops includes a range of optional rules, including King of the Hill mode, the deadly Vortex, and even a full set of alternate unit powers! King of the Hill mode turns the monolith, the board’s highly coveted central hex, into a clear path to victory. This added incentive ensures that every game is a race toward this battle-scarred location, with players gambling entire armies in make-or-break attacks to wrestle away its control. And in Vortex mode, the monolith is replaced with a swirling storm of death, capable of pulling in entire armies and flinging them into new regions! While this instant (if unpredictable) transport can often be helpful, it can just as often be deadly; countless troops have been pulled into the spinning vortex, never to be seen again. Want even more variety? Try Nexus Ops’ alternate unit abilities, which offer new strategic challenges and a totally unique play experience!
Second, we opted for certain changes to bring Nexus Ops' components in line with FFG's values of style and practicality. For example, the classic edition's raised monolith platform has been replaced with a flat monolith tile, which we feel offers a less cumbersome and more accessible board layout. Furthermore, our edition of Nexus Opsfeatures opaque plastic components rather than the familiar translucent plastic of the previous edition. Why did we make this decision? With our new figures, we were able to achieve an intricate level of component detail that fully conveys the fantastic alien appearance of Nexus Ops’ bizarre and exotic creatures. Translucent plastic would simply not have accentuated the fine detail of these masterful sculpts. We’re confident that when you see the final results, you’ll agree that we made the right choice.
Learn more at our Nexus Ops website, and keep checking back for detailed previews over the coming weeks. Then, in the fourth quarter of 2011, send a strike force to your local game store!

4 comentarios :

  1. Eeeh... estooo. Pssst!...el original no era de la casa, era de Avalon Hill que conste ;P

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  2. Cierto, el original era de Avalon Hill Games, por lo que imagino que será de finales de los 70 u 80, pero creo que en 2005 FFG se quedo con la licencia.
    Es eso así ?

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  3. Imaginas muy mal, AH lo editó en el 2005 bajo su nueva "refundación" creo que bajo el amparo de Hasbro, que compró el sello. Y ahora FFG lo vuelve a editar perdiendo todo el maravilloso encanto de la edición de AH.

    Aiins... que nos falla esa documentación Doriaaaan ;P

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  4. Gracias por la aclaración, me saltaba el tema de Hasbro, no estaba al caso de la compra de AH.
    Los pocos juegos que yo tenia de AH, se remontan a muchos años antes y no me cuadraba el año 2005 como fecha de publicación y supuse erróneamente que fue el momento en que FFG se quedó con el juego.
    Gracias de nuevo por el apunte, cada día es de aprender.... :D

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