Los chicos de Cryptozoic, este curioso cruce entre Monopoly y los mitos de Cthulu.
De pomposo e inacabable nombre, este The Doom that came to Atlantic City, nos ofrece una serie de miniaturas cthultoidas, un montón de chucherías y una curiosa variante, para los seguidores del juego capitalista por excelencia.
A light hearted Lovecraftian game of urban destruction, for two to four players. By Lee Moyer, Keith Baker and Paul Komoda.
The End Is Very Nigh! Pledge now to get bring Doom to the planet Earth!
We've been watching the project with KickTraq and you can too.
Reality Shattering Quick Links:
FAQs are at the bottom of this page.
No more building, a lot more smashing...
Once people came to Atlantic City to seek their fortune, to construct fine hotels and establish powerful monopolies. But you’re not here to build, you’ve come to destroy!
You’re one of the Great Old Ones – beings of ancient and eldritch power. Cosmic forces have held you at bay for untold aeons, but at last the stars are right and your maniacal cult has called you to this benighted place. Once you regain your full powers, you will unleash your Doom upon the world!
There’s only one problem: you’re not alone. The other Great Old Ones are here as well, and your rivals are determined to steal your cultists and snatch victory from your flabby claws! It’s a race to the ultimate finish as you crush houses, smash holes in reality, and fight to call down The Doom That Came To Atlantic City!
The Architects of Your Doom...
The Doom is a labor of love and terror from three exceptional talents. It is the brainchild of artist Lee Moyer, inspired by his love of the Cthulhu Mythos and disdain for a certain board game that shall not be named. Game designer Keith Baker is best known for the Origins Award winning card game Gloom, and he brings the same dark sense of humor to the devastation of Atlantic City.
Keith and Lee have enlisted the help of their friend Paul Komoda to design some of the more eldritch visual elements of the game. His talents can be seen on-screen in the prequel to John Carpenter's The Thing and Cabin In The Woods. He brings that vision and long association with H. R. Giger to his designs of the Great Old Ones.
Paul intensely focused on Juliette for the 2011 prequel to The Thing
In the box:
- 1 Game Board
- 2 Dice
- 4 Reference Cards
- 8 Plastic figurines of Paul Komoda's sculpts
- 8 Mythos Role Cards
- 16 Dooms
- 24 Gate Cards
- 40 Gate Markers
- 45 Chants Cards
- 45 Providence Cards
- 50 Wooden Cultists
- 60 Wooden Houses
And now also included thanks to your help in reaching our stretch goals:
- 8 Wooden Hotels
- 16 Tome Cards
- 8 Wooden Claws to track Doubles Rolled & Gates Opened
Backers who invest at least $75 receive a set of eight playable pewter miniatures sculpted by Paul Komoda in addition to the base game.
Be Rewarded for Your Sacrifice...
By backing this project you'll be bringing The Doom That Came to Atlantic City to retail shops, game tables and frothing cultists around the world. With your contribution we'll be able to go a long way towards the development of an expansion or two.
We have fantastic rewards for our backers:
- Copies of the game
- Pewter Paul Komoda sculpted game pieces
- Monochrome Inkodye shirts and hangable pop art style canvas prints
- Signed Lovecraftian art packs by Lee Moyer
- Original concept art by Lee Moyer
- An afternoon of gaming with Lee and Keith
- A custom, playable Old One role card based on your likeness
Shirt sizes, art preferences and shipping details will be sorted out via a post-campaign survey.
How The Old Ones Roll...
While elements of Doom are reminiscent of a certain real estate trading game, the gameplay is completely different. Instead of playing a puny mortal building a city or closing gates to save the world, you play one of the Great Old Ones, seeking to tear down the city, open gates, and destroy the world.
As an Old One, you have mutable traits reflected by Providence cards. So Hastur begins as The King In Yellow, but as the game progresses he could gain Flabby Claws and Membranous Wings. When you begin the game, your primary resources are your cultists, who keep you anchored to the world; however, certain actions call on you to sacrifice your cultists, and you can beat up other Old Ones to steal their cultists. Should you lose your last cultist, you will be banished until you can build up enough followers to return.
The second resource in the game are houses. As you move around Atlantic City, you destroy houses. The power you gain in this process allows you to perform the rituals known as Chants. When you destroy the last house on a space, you open up a gate on it. Gates add additional movement options and also grant their owner an additional power (though using this power requires the sacrifice of houses or cultists). Beyond this, opening gates is the key to victory. When you open your sixth gate, you win the game.
Image is of a prototype board and does not represent quality of final product.
However, every Old One also has a unique path to victory: Their doom. This is a strategic shortcut you can take that gives you a reason to use specific tactics in your choice of Providence and Chants cards, and something that adds replay value to the game. So there are houses on Boardwalk - but your goal is to destroy them, open a gate to Yuggoth, and ultimately to pull off the Ultimate Sacrifice.
STRETCH GOAL #1: $55,000 HAS BEEN HIT!
Cthulhu without the Necronomicon is like Boardwalk without a hotel. Our first stretch goal solves both of these problems by adding hotels into the game. Hotels are more difficult to destroy than houses, but destroying a hotel carries a considerable reward: a tome. These books hold secrets no mortal was meant to know, and they enhance the power of your existing gates. What terrible truths will you unearth from the ruins of Park Place?
The Shadow over Boardwalk goal went into effect when we reached $55,000. The components of the base game have been expanded to include 8 wooden hotels and 16 tomes.
STRETCH GOAL #2: $75k HAS BEEN HIT
For our next trick we announce The Gate and The Key, a stretch goal for $75,000. In the original base game all doubles rolled and gates opened were tracked using a spare wooden house at the top of your role card. Now that this new goal has been reached we'll add custom wood "Claws of Doom" to help you keep track of the destruction.
To top it off we're also including shiny custom dice with our Beauty & The Tentacle logo where the single pip would be. All backers (of a tier including the base game) will receive the gate counters, custom dice, plastic figurines and our previous stretch goal, The Shadow Over Boardwalk.
STRETCH GOAL #3: $100k HAS BEEN HIT
We thank you for your ongoing involvement in your Doom and we are pleased to announce your selections from the dusty Archives!
For everyone backing at $100 or above, you will receive these three stickers of DOOM!
All backers at 200 and above will additionally receive this signed and numbered limited edition print of The Call of Cthulhu called 'Cthulhu Rising'.
You can declare your love of the game right now on BoardGameGeek.com.
With twenty years of gestation, play testing and reworking, The Doom has become a sharply honed work of fun-to-play satire.
Huge thanks to Coilhouse, io9, Wired's GeekDad, Quarter to Three, The Gaming Gang,Geek.com and Nerd Approved for notifying the masses of their impending Doom!
This card is not included in the game. It's an example of our custom playable Role Cards, from the $1k tier, as a "thanks" to Nadya Lev of Coilhouse!
0 comentarios :
Dí lo que piensas...