02 julio 2012

Miskatonic School of Girls. Juego y reglamento.

Miskatonic School of Girls, es un curioso juego de cartas, que apareció hace unos meses, al que poca atención se le ha dedicado.
Ciertamente se trata de un filler, en el que llevamos una clase o hermandad de chicas, que debe defenderse de otros grupos de féminas, que intentaran enviarnos  profesores Lovecraftnianos para mermar nuestra cordura, mientras nosotros intentaremos hacer lo mismo con ellas.


















Básicamente se tratará de ir adquiriendo chicas para nuestra hermandad cuyas habilidades, nos sirvan para defendernos de los profesores, a los que también adquiriremos, para enviarlos a las aulas de nuestras rivales.

Curioso juego, muy bien presentado y bonito, eso si, un poco caro (50 dolares), para lo que nos ofrece.
Aún así, si te ha picado la curiosidad, nada como echarle una ojeada al reglamento.











ABOUT THIS PROJECT

Thanks for taking the time to check out our deck building Kickstarter project! Here’s the lengthy text for those of you who want to get even more Cthulhu goodness than you get from watching the video!
The Miskatonic School for Girls is the first deck building game where you get to build your opponents deck. This unique feature creates a totally different play dynamic from other deck building games.
If you haven’t already guessed, Miskatonic School for Girl’s setting and themes are rooted in the Cthulhu Mythos. While H.P. Lovecraft may have written his stories with a far more sinister tone, our game is lighthearted and cheery, because we’re twisted like that. Play as a house of students at Miskatonic as they try to survive with their sanity intact. This is going to be a challenge as the entire faculty consists of mind-rending creatures and insane cultists! Gather friends to help stave off these wretches, and while you’re at it, why not send a few of those wretches to the other houses... Hey, nobody likes a tattletale, but when you’re sanity is on the line, you’d start snitching, too! If you can manage to be the last house with any amount of sanity left, you win!
Game Play:
MSFG has players assuming the roles of rival houses at Miskatonic. Each house has a healthy level of sanity (20) at the beginning of the game. As the game goes on, that precious sanity will slowly be torn away by the faculty of the school. In order to combat the bad teaching methods of the Great Old Ones, the students of the house need to band together! 
During your turn, you’ll buy your new friends with friendship points and use nightmare points to send faculty after the rival houses. Eventually, those Faculty will end up in a players hand, where they will hold class, teaching your innocent students about the horrors around them. This has a detrimental effect on your house’s sanity.
Due to the overwhelming power of the dark truth, it’s just a matter of time before your house goes completely bonkers. The last house left with any sanity is the winner!
(For those of you with a quest for gamer knowledge, we’ll be posting the full rules here shortly, stay tuned!)
Who we are: 
Game Design:
The Miskatonic School for Girls was designed by Geek Dynasty and produced by Fun to Eleven. The project is led by award winning game designer Luke Peterschmidt. Luke has been working as a professional game designer for the past 16 years, on projects ranging from the Guardians CCG, to the Legend of the Five Rings CCG, to Bakugan (yes, that Bakugan). This project marks his return to his geek roots. With all his projects, Luke strives to bring the players the best gaming experience possible. After many hours of a work and sacrificing interns to the printer gods, we feel that we have a game that truly delivers on that promise. Speaking of interns, we’d also like to thank Antonio Coach, Tim Davis, and Abby Tomlinson for putting up with our insanity, as well as congratulate them on surviving! Lastly, Rob Noss deserves a lot of credit here for making coffee, editing videos, and instilling a sense of fear in the office every day. A good working environment for a project like this.
Art: 
The art of Miskatonic was brought to life by Betsy Peterschmidt. Betsy is a student at the Pratt Institute where she studies the fine (and dark) arts. Having drawn all her life, Betsy has honed her style and created a fun, unique look, that certainly sets it apart from any Lovecraft themed art that has ever been done before! 
The graphic artist who put the project together is Jay Hernishin. Jay's a life long gamer and has been a graphic designer for some 20 years or so. His skills are on full display on this product.
Dark Knowledge:
In the Cthulhu mythos, knowledge of reality and its cosmic horrors is usually enough to destroy a human’s mind. So rather than putting our minds at risk, we worked with Kenneth Hite on this project. Ken is a foremost expert on Lovecraft’s work, and a fairly snappy dresser as well. You might know Ken from several of his books and articles detailing Lovecraft and the Cthulhu Mythos, including Cthulhu 101Where the Deep Ones Are, and Tour de Lovecraft: The Tales, along with his regular column in Weird Tales magazine. Ken has also worked on a multitude of roleplaying games such as GURPS Horror, The Day After Ragnarok, and his own Cthulhu-based role-playing game, Trail of Cthulhu. No doubt, Ken has his tentacles in all things Cthulhu (ew)! 
Stay Tuned!
Right now the game design is complete, the art is done, and all that’s left is for us to raise the money needed to make the game a reality. We’re going to posting a bunch of art and updates from the game over the next few days, as well as an interview with Betsy and a full copy of the rules. If you have any questions at all about the game, the staff or if you just want to know where Ken has his tentacles currently, don’t hesitate to send us your question. We’ll be sure to get back to you once our nightmares stop.
(All images above are not final. Yes, we know, comic sans. Jay still has work to do on them.)

ABOUT THIS PROJECT

Thanks for taking the time to check out our deck building Kickstarter project! Here’s the lengthy text for those of you who want to get even more Cthulhu goodness than you get from watching the video!
The Miskatonic School for Girls is the first deck building game where you get to build your opponents deck. This unique feature creates a totally different play dynamic from other deck building games.
If you haven’t already guessed, Miskatonic School for Girl’s setting and themes are rooted in the Cthulhu Mythos. While H.P. Lovecraft may have written his stories with a far more sinister tone, our game is lighthearted and cheery, because we’re twisted like that. Play as a house of students at Miskatonic as they try to survive with their sanity intact. This is going to be a challenge as the entire faculty consists of mind-rending creatures and insane cultists! Gather friends to help stave off these wretches, and while you’re at it, why not send a few of those wretches to the other houses... Hey, nobody likes a tattletale, but when you’re sanity is on the line, you’d start snitching, too! If you can manage to be the last house with any amount of sanity left, you win!
Game Play:
MSFG has players assuming the roles of rival houses at Miskatonic. Each house has a healthy level of sanity (20) at the beginning of the game. As the game goes on, that precious sanity will slowly be torn away by the faculty of the school. In order to combat the bad teaching methods of the Great Old Ones, the students of the house need to band together! 
During your turn, you’ll buy your new friends with friendship points and use nightmare points to send faculty after the rival houses. Eventually, those Faculty will end up in a players hand, where they will hold class, teaching your innocent students about the horrors around them. This has a detrimental effect on your house’s sanity.
Due to the overwhelming power of the dark truth, it’s just a matter of time before your house goes completely bonkers. The last house left with any sanity is the winner!
(For those of you with a quest for gamer knowledge, we’ll be posting the full rules here shortly, stay tuned!)
Who we are: 
Game Design:
The Miskatonic School for Girls was designed by Geek Dynasty and produced by Fun to Eleven. The project is led by award winning game designer Luke Peterschmidt. Luke has been working as a professional game designer for the past 16 years, on projects ranging from the Guardians CCG, to the Legend of the Five Rings CCG, to Bakugan (yes, that Bakugan). This project marks his return to his geek roots. With all his projects, Luke strives to bring the players the best gaming experience possible. After many hours of a work and sacrificing interns to the printer gods, we feel that we have a game that truly delivers on that promise. Speaking of interns, we’d also like to thank Antonio Coach, Tim Davis, and Abby Tomlinson for putting up with our insanity, as well as congratulate them on surviving! Lastly, Rob Noss deserves a lot of credit here for making coffee, editing videos, and instilling a sense of fear in the office every day. A good working environment for a project like this.
Art: 
The art of Miskatonic was brought to life by Betsy Peterschmidt. Betsy is a student at the Pratt Institute where she studies the fine (and dark) arts. Having drawn all her life, Betsy has honed her style and created a fun, unique look, that certainly sets it apart from any Lovecraft themed art that has ever been done before! 
The graphic artist who put the project together is Jay Hernishin. Jay's a life long gamer and has been a graphic designer for some 20 years or so. His skills are on full display on this product.
Dark Knowledge:
In the Cthulhu mythos, knowledge of reality and its cosmic horrors is usually enough to destroy a human’s mind. So rather than putting our minds at risk, we worked with Kenneth Hite on this project. Ken is a foremost expert on Lovecraft’s work, and a fairly snappy dresser as well. You might know Ken from several of his books and articles detailing Lovecraft and the Cthulhu Mythos, including Cthulhu 101Where the Deep Ones Are, and Tour de Lovecraft: The Tales, along with his regular column in Weird Tales magazine. Ken has also worked on a multitude of roleplaying games such as GURPS Horror, The Day After Ragnarok, and his own Cthulhu-based role-playing game, Trail of Cthulhu. No doubt, Ken has his tentacles in all things Cthulhu (ew)! 
Stay Tuned!
Right now the game design is complete, the art is done, and all that’s left is for us to raise the money needed to make the game a reality. We’re going to posting a bunch of art and updates from the game over the next few days, as well as an interview with Betsy and a full copy of the rules. If you have any questions at all about the game, the staff or if you just want to know where Ken has his tentacles currently, don’t hesitate to send us your question. We’ll be sure to get back to you once our nightmares stop.
(All images above are not final. Yes, we know, comic sans. Jay still has work to do on them.)

Miskatonic School for Girls - Rules and Errata

Rules - Click Here to download
Locker Card FAQ - Click Here to download

Errata: All rule changes and updates will be available here
  • Pg 4. Deck space description for board - bullet C - should now read: The Deck area will hold the cards that you'll draw at the start of each turn. If your deck has no cards in it any time you need to draw a card, shuffle up your Discard pile and place it face down as your Deck in the appropriate spot on your playmat.
  • Pg 4. Locker Card description at the bottom of the page - should now read: Some cards have a special keyword, "Locker." These cards, when purchased, are moved to the right of the player's House Board (to the player's Locker). They remain there for the rest of the game and continue to have their effect. Some events go to a player's Locker as well. Locker cards that produce Nightmare or Friendship points don't work the turn they are purchased. Locker cards have numbers printed in the Nightmare and Friendship production area as well as the Girl Power and Resolve areas. You can ignore these numbers for now, they are there for future expansions.



2 comentarios :

  1. Home, interessant ho es, pero car tambe... no crec qeu sigui un joc tant genial per valdre 50 dolars... tot i que les il·lustracions son precioses...

    ResponderEliminar
  2. Totalment d'acord, hi ha opcions similars a preus mes asequibles.

    ResponderEliminar