30 septiembre 2013

FFG nos ofrece más información y el reglamento de Bloodbound.

FFG nos ofrece más información sobre este juego de ambientación vampírica, BloodBound.
Personalmente no me llama nada y las fotografías que conforman las cartas me parecen horrorosas.
No dudo en que pueda tener su gracia y pueda ser divertido, pero su estética lo aleja irremediablemente de mis intereses.
En todo caso, FFG también nos ofrece el reglamento para que al menos podamos ver si puede ser divertido.

Blood Bound is a game of deduction, bluffing, and strategy for six to twelve players. You and your clan of vampires must work together to capture the leader of a rival clan. Since identities are hidden at the start of the game, you can't be sure who is your ally and who is your enemy.
Treachery abounds, and betrayal is inevitable. Will you employ negotiation, clever maneuvers, and your special ability to determine friend from foe? Or will you resort to betrayal and deceit in order to root out your rivals?
Last week, we previewed some of the identity abilities in Blood Bound. Today, we’ll take a look at the nefarious Inquisitor, and his role in a game with an odd number of players. Plus, download the full rules (pdf, 4.6 MB) for Blood Bound from our support page.
The Inquisitor
During games with odd numbers of players, the Inquisitor is added to the mix of identities. He belongs to neither the Beast nor the Rose clan. Instead, he is a member of a secret order and is working against both teams. If the Inquisitor wins the game, both clans lose.
Instead of a rank, the Inquisitor has a cross icon, and when wounded, he may draw any combination of affiliation tokens. This means he can masquerade as a member of any clan, which can make getting an accurate idea of his rank difficult. If the Inquisitor is captured rather than a clan leader, the Inquisitor alone wins the game, so it could be to his benefit to make himself appear to be a clan leader.
However, making himself a target may put him in the position of needing to pull his rank token and reveal his true identity. If he is revealed, the Inquisitor can use his ability, which allows him to issue True and False Curse cards to other players. These cards are placed face down.
Player who receive curse cards cannot look at them until the end of the game. The Inquisitor attempts to place the True Curse on the leader of the clan who will eventually win the game.
At the end of the game, the winning clan is determined before the curse cards are flipped over. If the True Curse has been successfully placed on the leader of the winning clan, the Inquisitor curses that leader and steals the victory. If any other player has the True Curse card, it has no effect.

The Rules
If you're eager to study the arcane writings and learn more of backstabbing and betrayal of Blood Bounddownload the full rules (pdf, 4.6 MB) for Blood Bound on oursupport page as you get ready for a game of secrecy, deduction, bluffing, and betrayal. Look for Blood Bound at your local retailer in the coming weeks!

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