16 abril 2011

FFG anúncia edición revisada de Red November.

Aprovechando la reimpresión del conocido por estos lares, como Noviembre Rojo, FFG informa que la nueva edición vendrá con alguna que otra revisión.
De entre estas mejoras, las más destacables son, un tablero mayor, para poder jugar más ampliamente, sobretodo en casos de más de 4 jugadores y el cambio de las fichas de objeto, que vendrán con descripciones, para no tener que ir recurriendo a las hojas de ayuda.
Aparte prometen una nueva redacción de reglas, más claras, precisamente una de las quejas más habituales que provocó este juego, que se le tildaba de demasiado caótico.
Veremos si Edge, también sigue esta linea en futuras reimpresiones.






“If you can keep your head when all about you
are losing theirs...”

-Rudyard Kipling
But how do you keep your head when room eight is flooded, rooms two and six are on fire, and the oxygen pumps are about to blow?
Fantasy Flight Games is pleased to announce the upcoming release of the revised edition of Red November! Red November is a cooperative board game for 3-8 players (1-2 with optional rules) in which players control desperate sailors in a frantic race against the clock, attempting to survive by fixing disaster after disaster until they are rescued.
A Larger Board, Streamlined Rules, and More
The revised edition of Red November retains the best aspects of the original Red November, while introducing a larger game board, Item cards, and clarified rules.
The larger game board allows a greater number of players more room and accessibility. The previous Item tokens have been transformed into Item cards, providing an easier handling experience, and eliminating the necessity to check reference sheets during turns. The modified rules (pdf, 1.6MB) provide players with a streamlined guide to play, and are available for download on the support page.
The Constant Threat
Any of the ten numbered rooms on the Red November can be the current or future site of a fire, flood, or malfunctioning critical system. The gnomish sailors you control race to halt the most pressing potential calamity, leaving the remaining multitude of dangers for their next turn. Is luck on your side? Unfortunately, time never is. After every turn Events cards are drawn, correlating to the amount of time used during that turn, the more time spent the larger the amount of Event cards drawn, increasing the amount of pending threats.
It’s no surprise that sometimes terrified gnomes will need to drink grog to gain the courage to fight on. But to make sure these drunk sailors can still save the day they must perform sobriety tests during their turns. The more grog ingested, the more danger a gnome is in of passing out from drunkenness, missing out on the frantic fun, and risking death if he is trapped in a flooded room or a room on fire.
Your gnomes are hardy fighters despite their slim chances. Keep them fighting until the board’s time track counts down “Rescued!” and you stand a chance. To be rescued from the Red November, every gnome must reach the rescued space and have all pending events resolved. Drink up and brave on, just until help arrives.
Gather your friends for an exciting board game that combines the constant threat of death with sobriety tests! Learn more at our Red November website and escape the doomed submarine when Red November is released in Q3 of 2011!

0 comentarios :

Dí lo que piensas...