09 agosto 2012

FFG nos muestra el Tie-Advance para el juego Xwing.

Supongo que en breve, todos estos avances, nos los ofrecerá Edge en castellano, pero de momento, podemos ir deleintándonos, con otra de las naves que formaran parte de las expansiones, que acompañaran la salida del juego de minis X-Wing.
Si ayer, presentábamos el Y-Wing, hoy le toca el turno al famoso Tie-Advance, que engrosará la filas del imperio en esta batalla que esta a punto de iniciarse en septiembre, si nada se tuerce.










“Stay in attack formation!”
   
–Darth Vader, Star Wars: A New Hope
We’re quickly closing in on the release of Star Wars: X-Wing™ Miniatures Game! Thursday morning, August 16th, at Gen Con Indy 2012, the game’s first starfighters are going to drop out of hyperspace to engage in fast-paced dogfights. We’ll have the Core Set and the first four single fighter expansions available at our booth in the exhibition hall from the moment the convention begins until they sell out. We’re also going to run demos all weekend, and players will have the opportunity on Friday morning to participate in the world’s first X-Wing tournament.
In earlier previews, we’ve explored the wide range of options that the X-Wing™ Expansion PackTIE Fighter™ Expansion Pack, and Y-Wing™ Expansion Pack add to the game. Now, we turn our attention to the fourth and final single fighter expansion arriving with the game’s initial wave of releases, the TIE Advanced™ Expansion Pack.
It’s likely you already know that this expansion will give you the opportunity to command Darth Vader, but there’s a lot more to the TIE Advanced than just the Empire’s most fearsome pilot…
The TIE Advanced™ Expansion Pack
The TIE Advanced improves upon the TIE/In design by adding shielding, better weapons systems, curved solar panels, and a hyperdrive. However, the extra costs limit production, and only the best Imperial pilots get to fly a TIE Advanced.
The TIE Advanced Expansion Pack contains one sculpted TIE Advanced miniature, its maneuver dial, all requisite tokens, five upgrade cards, and four ship cards, including two Imperial aces: the aforementioned Darth Vader and the daring Maarek Stele.
These pilots, and the expansion’s two other TIE Advanced pilots, benefit from the same range of actions as TIE fighter pilots, but they also gain the ability to acquire a target lock. Accordingly, the TIE Advanced costs more squad points in X-Wing than the TIE/In, and players building squads with one or more of these fighters must sacrifice some of their standard swarm tactics. In return, though, they gain more than just an extra icon on the action bar; they also gain durability from deflector shields, and they can equip missiles that allow them to strike with extra lethality.
With three agility and two deflector shields, the TIE Advanced offers pilots the means to maneuver through heated battles and emerge unscathed. This can make the starfighter an excellent lynchpin in an Imperial strategy, especially if that strategy involves tactics based around the actions afforded by an elite pilot talent.
Whether you intend to make use of Swarm Tactics, slip out of target locks with Expert Handling, or have your Squad Leader increase the efficiency of your other pilots, both Darth Vader and Maarek Stele are capable of using elite pilot talent upgrades, and the TIE Advanced’s increased resilience helps you retain their talents throughout the fight.

The talents of an elite pilot in a TIE Advanced afford your squad a wide range of tactical options.
Meanwhile, you’ll be able to equip your TIE Advanced with either Concussion Missiles or Cluster Missiles. Both of these upgrades come with the expansion, and they allow you to supplement your starfighter’s base attack value of “2” with a timely and deadly secondary attack. Concussion missiles can fire against enemy starfighters within range two to three, and allow you both to roll four attack dice and count any one miss as a hit. On the other hand, the Cluster Missiles upgrade is better suited to Imperial squads focused on combat at close ranges. They fire at range one to two for three attack dice, and then they allow you to make a second attack roll of three additional dice. Outfitted with such powerful weaponry, the TIE Advanced is a devastating war machine.

Concussion and cluster missiles greatly enhance your attack options.
You can look forward to commanding this deadly Imperial starfighter soon! X-Wing arrives at Gen Con Indy next week.
But we’re not going to sit idle while you wait! We still have more previews planned. In the next couple days, we’ll present you the game’s rules and tournament rules, and we’ll take a look at squad building and some of the ways players might approach the construction of a 100-point tournament-ready squadron!



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